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Characters and Campaignsplus basic accessories.
Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets. Hell coer Earth, that is. Member feedback about Nebula Award for Best Novelette: Rules and information for setting adventures in Las Vegasas well as an adventure. Requires the core Savage Worlds book to play. Hell on Earth; cors list of the publications for this setting can be found here.
The earliest Civil War alternate history.
Rosenberg topic Aaron S. Rules and information for setting adventures in Denverincluding details of new villains The Combine and rules for powered armour. Member feedback about Falcon comics: Looking for DH2e Enemies Within, if anyone has it like this anon too?
President William Abbott President in: That doesn’t even get into some of the Bonus Goals we have planned as well. List of role-playing games topic This is a list of notable role-playing games. Dave Succeeds to presidency upon death of President William Mitchell. Member feedback about Neuroshima: The conclusion of the primary Hell on Earth storyline.
The year isbut the future is not our own. Contains the portions of the core rulebook aimed solely eafth players, with none of the gamemaster information. Member feedback about Darkwatch: Lists of books Revolvy Brain revolvybrain. The gameplay system of Darkwatch is reminiscent of Halo: These extras have all been added on recently and aren’t reflected in the banners above.
The posse find themselves involved in the politics of the Templars, at their headquarters in Boise. Weird West Revolvy Brain revolvybrain.
Rosenberg is also part of Crazy 8 Press The case also has an internal zipper compartment to hold your dice and books. Thanks got Kerberous club as well? We have prepared as best possible for this situation by having dozens of designs already completed and ready to hand over to Reaper as soon as they are unlocked. Expanded rules for vehicle combat as well as detail on various vehicle based organisations such as The Convoy and wheel gangs.
So you can help they taught me. A full-length plot campaign for Hell on Earth that takes place after the events of The Unity adventure which was a Deadlands Classic adventure listed above. This is a list of the publications released for the roleplaying game Deadlands: These 8 tracks are sure to provide just the right mix of spooky, post-apocalyptic, western flavor to your games!
What rule set would be best for a fast paced combat system? Not much of a fan of Evil Hat’s stuff, but here: They have buckram-textured endpapers and sewn head and foot bands” of the two volumes of the Basic Set.
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Member feedback about American Civil War alternate histories: Series of books Revolvy Brain revolvybrain. Role-playing game publishing companies Revolvy Brain revolvybrain. An alternate history in which the South Additionally, they come with a site license allowing a GM to print a copy for each of his players!
Core rulebook, containing the complete Savage Worlds ruleset for the Hell on Earth nell.
Mediachance editstudio 6 0 5 rar. Hell on Earth d20 Sale! It is NOT a separate game and presents no new material. Special Darth For All Wasters! Every miniature unlocked by the Kickstarter will release at one time!
Expanded rules for playing Toxic Shamans, including updated histories for many Native American tribes.
Hell on Earth is set in the same exact place as the original Deadlands roleplaying game. The rain of ghost rock bombs shattered most anything man could call civilization, cracked the space between this world and the next wide open, and birthed a true Hell on Earth. The second Battleworld debuted in Beyond! Since then, humanity has stuggled to rebuild.
This is a list of the publications released for the roleplaying game Deadlands: The Weird West, published by Pinnacle Entertainment Group. The game was originally released using its own custom rules, and has since been published using the d20 system, GURPS and Savage Worlds rules.
The Deadlands world was expanded with a post-apocalyptic setting entitled Deadlands: Hell on Earth; a list of the publications for this setting can be found here.
The original Deadlands system used a custom set of rules and was published by Pinnacle Entertainment Group.
Title | Description | Publication Year |
---|---|---|
Deadlands: The Weird West Roleplaying Game | Core rulebook | 1996 |
The Quick & the Dead | Expanded general rules | 1997 |
Tales o' Terror: 1877 | Expanded setting detail, advances in-game chronology one year | 1998 |
Weird West Player's Guide | Core rulebook | 1999 |
Marshal's Handbook | Core rulebook | 1999 |
Deadlands Classic: 20th Anniversary Edition Core Rulebook | Core rulebook | 2017 |
Title | Description | Publication Year |
---|---|---|
Book o' the Dead | New rules for playing undead characters | 1997 |
Ghost Dancers | Expanded rules for playing shaman characters | 1998 |
Hucksters & Hexes | Expanded rules for playing magical characters | 1998 |
Fire & Brimstone | Expanded rules for played blessed and holy characters | 1998 |
Law Dogs | Expanded rules for playing law enforcement characters | 1998 |
Lone Stars: the Texas Rangers | New rules for playing Texas Ranger characters | 2001 |
The Agency: Men in Black Dusters | New rules for playing Agency characters | 2003 |
Title | Description | Year |
---|---|---|
The Great Maze | Boxed set including maps and a rulebook detailing the labyrinth of chasms that was once California, an adventure, and rules for martial arts characters | 1997 |
City o' Gloom | Boxed set of maps and information for setting adventures in Salt Lake City, as well as advanced rules for mechanical augmentations and a game called skullchucker | 1997 |
Lost Angels | Maps and information for setting adventures in Los Angeles | 1998 |
River o' Blood | Boxed set including maps and rulebooks for setting adventures in New Orleans or on a Mississippi riverboat, as well as an adventure and rules for voodoo | 1998 |
Back East: The North | Maps and information for setting adventures in the Northern states of America | 1999 |
Back East: The South | Maps and information for setting adventures in the Southern states of America | 1999 |
Doomtown or Bust! | Maps and information for setting adventures in the town of Gomorrah, California, a tie-in with the Deadlands: Doomtowncollectible card game) | 1999 |
South o' the Border | Maps and information for setting adventures in Mexico | 1999 |
Boomtowns | Boxed set including descriptions of several towns, an adventure, and tiles for designing new towns for use in Deadlands or Great Rail Wars. | 2000 |
The Collegium | Information for setting adventures in the Distinguished Collegium of Interspatial Physics, as well as new inventions and expanded rules for Mad Scientist characters | 2000 |
The Great Weird North | Maps and information for setting adventures in Canada | 2002 |
Title | Description | Publication Year |
---|---|---|
The Forbidden God | An adventure in the Utah Salt Flats which pits the players against the crew of a haunted Spanish Galleon. | 1998 |
Devils Tower 1: The Road to Hell | The first part of a high-level adventure set in Salt Lake City. | 1998 |
Devils Tower 2: Heart o' Darkness | The second part of the Devil's Tower adventure | 1998 |
Devils Tower 3: Fortress o' Fear | The epic Devil's Tower adventure comes to its conclusion | 1998 |
Canyon o' Doom | An adventure which sends the players in search of the City of Ghouls in the depths of the Grand Canyon. | 1999 |
Bloody Ol' Muddy | An ancient evil awakes beneath the waters of the Mississippi | 1999 |
Ghost Busters | A top Agency operative, known only as the Ghost, is kidnapped from Gomorrah, and the posse track him down. | 2000 |
Rain o' Terror | A Mad Scientist's airship is stolen, along with a weapon of terrible power, and the posse must race against time to get it back. | 2000 |
Dead Presidents | The posse start by looking into suspicious activity in Gomorra and end up being involved in an enormous, nationwide conspiracy. | 2000 |
Deadlands Dime Novels were works of short fiction, primarily starring undead gunslinger Ronan Lynch, which also included maps and statistics which gamemasters could use to incorporate elements from the story into their game.
Perdition's Daughter | Details Ronan's background and his battle against an evil cult. | 1996 |
Independence Day | Ronan is hired by Wyatt Earp and Batt Masterton to keep the peace in Dodge City on the Fourth of July. | 1996 |
Night Train | Ronan finds himself aboard the legendarily haunted Night Train. Includes a scenario for Deadlands: The Great Rail Wars. | 1997 |
Under a Harrowed Moon pt. 1: Strange Bedfellows | Ronan must ally with a pack of werewolves against a common foe in an official crossover with White Wolf'sWerewolf: The Wild West setting | 1997 |
Under a Harrowed Moon pt. 2: Savage Passage | Ronan and his companions cross worlds from the Weird West to the Savage West along with their werewolf companions | 1998 |
Under a Harrowed Moon pt. 3: Ground Zero | The conclusion to the trilogy; both worlds hang in the balance as the heroes battle the evil Dr. Hellstromme. Includes a tie-in scenario for Deadlands: The Great Rail Wars. | 1998 |
Worms! | Ronan finds himself in the town of Hilton Springs, Nevada, which is on brink of destruction by Mojave Rattlers, enormous underground sand worms. | 1998 |
Adios, A-Mi-Go! | Ronan find himself face to face with the terrors of the Cthulhu mythos in an official crossover with Chaosium'sCall of Cthulhu | 1998 |
Skinners | Ronan must battle a horror that wants to skin him alive on a haunted Mississippi riverboat. | 1999 |
Title | Description | Year |
---|---|---|
Marshal Law | Package containing a GM screen, revised character sheets and two new adventures | 1996 |
Smith & Robards | Additional equipment and inventions | 1997 |
Rascals, Varmints & Critters | Catalogue of monsters and antagonists | 1998 |
Twisted Tales | Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets | 1998 |
Hexarcana | Additional rules for huckster characters as well as new spells | 1999 |
Marshal's Log | Notebook for Marshal (GM) to keep adventure notes and NPC details | 1999 |
Rascals, Varmints & Critters II: The Book of Curses | Catalogue of monsters and antagonists | 2000 |
The Black Circle: Unholy Alliance | Information on a conspiracy amongst a number of Deadlands villains, including Black River, the Bayou Vermillion, and the Whateley family | 2000 |
Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.
Title | Description | Publication Year |
---|---|---|
Starter Pack | A basic set of standups matching the starting archetypes and common enemies of the main game | |
Horrors of the Weird West | Standups of all monsters from both volumes of Rascals, Varmints & Critters | |
Infernal Devices | Standups for a wide variety of mechanical constructions |
Title | Description | Publication Year |
---|---|---|
A Fistful O' Dead Guys | A collection of short stories set in the Deadlands setting | 1999 |
For A Few Dead Guys More | A second collection of short stories set in the Deadlands setting | 1999 |
The Good, The Bad, and The Dead | The final collection of short stories set in the Deadlands setting | 1999 |
In 2001, Wizards of the Coast, produced a set of Deadlands rulebooks using their d20 system.
Title | Description | Year |
---|---|---|
Deadlands: d20 | Core rulebook | 2001 |
Horrors o' the Weird West | Catalogue of monsters and antagonists | 2001 |
The Way of the Brave | Expanded rules for playing Native American characters | 2001 |
The Way of the Dead | Expanded rules for playing undead characters | 2001 |
The Way of the Gun | Expanded rules for playing gunslinger characters | 2001 |
The Way of the Huckster | Expanded rules for playing magical characters | 2001 |
The Way of the New Science | Expanded rules for playing Mad Scientist | 2001 |
The Way of the Righteous | Expanded rules for played blessed and holy characters | 2001 |
In 2006, Pinnacle Entertainment Group again began publishing Deadlands using their Savage Worlds rules, under the name Deadlands: Reloaded. It requires the original Savage Worlds rulebook to use. In 2012 they began publishing Savage Worlds rulebooks for the Hell on Earth setting as well.
Title | Description | Publication Year |
---|---|---|
Player's Guide | Core rulebook for players. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller 'Explorer's Edition' | 2006 |
Marshal's Handbook | Core rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller 'Explorer's Edition' | 2006 |
Savage Worlds adventures come in two formats - Savage Tales, which are designed as standalone adventures, and Plot Point campaigns, which are looser in design and made up of a series of self-contained adventures which link together and build to a climax over time, with the intention that smaller events be woven throughout at the GM's discretion.
Title | Description | Publication Year |
---|---|---|
Coffin Rock | A Savage Tale which finds the posse in the tiny town of Coffin Rock as all hell breaks loose | 2008 |
Don't Drink the Water | A Savage Tale in which the posse travel to Mexico, avoid the foreign legion and get mixed up in a revolution | 2009 |
Doomtown: A Fight They'll Never Forget | Set in the fallout of a conspiracy that lead to the very public murders of Roderick Byre and Wilbur Crowley—Gomorra's latest mayoral candidates. This takes place prior to the Plot Point Campaign The Flood. | |
The Flood | A Plot Point campaign which involves the posse in the Great Rail Wars and the battle to secure California's ghost rock supplies, pitting them against the evil Reverend Grimme. Includes new rules for martial arts and steam vessels as well as extensive details on California's Great Maze. | 2009 |
Murder on the Hellstromme Express | The posse find themselves on a train packed with Mad Scientists, travelling to Kansas Scientific Exposition, all competing for a contract with Hellstromme Industries | 2009 |
Night Train 2: For Whom the Whistle Blows | A sequel to the classic Deadlands adventure Night Train. Baron LaCroix returns with a revitalised terror weapon and a new plan to win the Great Rail Wars | 2010 |
Saddle Sore | A set of encounters and short adventures designed for use while the posse travels from one point in the Weird West to another | 2010 |
Devil's Night | A Savage Tale set in Wichita, Kansas, in which several people have fallen into comas, and the locals claim that the Devil is coming to claim their souls. The adventure was released as a free PDF and requires the Savage Worlds Horror Companion. | 2011 |
Blood Drive 1: Bad Times on the Goodnight | The first part of the Blood Drive campaign, which sees the posse join a cattle drive that spans the length of the Weird West. The three modules may be played as separate adventures or one after the other. | 2012 |
Blood Drive 2: High Plains Drovers | The second part of the Blood Drive campaign | 2012 |
Guess Whose Coming To Donner | The posse travel to Truckee Pass in the Sierra Nevadas to locate a missing party, and find themselves falling foul of cannibalistic locals | 2012 |
The Last Sons | A Plot Point campaign which involves the posse in the ongoing war between Native American and government factions in the disputed territories. Includes expanded rules for shaman characters as well as extensive new detail on The Agency and the Texas Rangers, as well as several self contained Savage Tales, one of which is a Reloaded conversion of the classic Deadlands adventure Night Train. | 2012 |
Return to Manitou Bluff | Clover Mesa, better known as Manitou Bluff, was once the dumping grounds for the dregs of the Great Maze, and now that a motherlode of Ghost Rock has been uncovered, the Wasatch Rail Corporations, Kang's Triad and more are going to war for it. | 2012 |
Blood Drive 3: Range War! | The conclusion of the Blood Drive campaign. | 2012 |
A Tale of Two Killers | ||
Dead Men Walkin’ | This is Shane Hensley's personal convention adventure he usually runs by invitation only for players up for a little more abuse and mayhem than usual. | |
Stone and a Hard Place | The third Servitor Plot Point Campaign. Stone and a Hard Place details the strange locales, characters of the American Southwest, provides new Edges and abilities for Harrowed and hexslingers, new Setting Rules to emulate Death's grip on the land, Savage Tales, abominations, and a Plot Point Campaign that pits a posse against Stone! | |
Good Intentions | The fourth and final Servitor Plot Point Campaign. It involves the plans of Dr. Hellstromme in the Nation of Deseret. It includes rules for new-and-improved Blessed, Metal Mages, new gear, infernal devices and steam-augmentations. It also has details on strange locales in and around the City o’ Gloom, an Adventure Generator customized for the region, a herd of new Savage Tales. | |
Perilous Parcels: All the Purty Little Horses | This adventure introduces a series of One Sheet adventures. | |
Twilight Protocol | Texas Rangers and U.S. Agents are working together to unravel one of Hellstromme's plots, and your posse gets caught in the crossfire! | |
Paradise Lost | An unscheduled train is rolling into the station, it's bringing Hell with it–just maybe not the one you'd expect given the author of this nightmare, John “Night Train” Goff. | |
Knights with no Armor | A veteran level adventure set along the Mexican boarder. |
Title | Description |
---|---|
Eyes Like Embers | Four specimens of a new type of nosferatu are on the loose in a S&R train yard. |
..Is That You? | A suspenseful little tale when your pistoleros pass through the Spotswood Trading Post in Roswell. |
Mound of Doom | An adventure against giant ants. |
Perilous Parcels: Ruckus at Worm Creek | Delivering packages for the Smith & Robards’ Express Delivery Service |
Perilous Parcels: Salt o’ the Earth | Delivering packages for the Smith & Robards’ Express Delivery Service |
Shotgun Wedding | After chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War! |
Showdown at Canyon Diablo | After chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War! |
Strikebreakers | A strike leader needs help. |
Soul-Stealer Box, The | This tale is a tough one, Marshal! To succeed, your heroes need to use wits as well as brawn. |
Title | Description | Publication Year |
---|---|---|
Territory Guide #1 - Newfoundland: Rock of Ages | Information, maps and adventure ideas for locations in Newfoundland | |
Trail Guide: The Great Northwest | Information, maps, several Savage Tales and a mini Plot Point campaign set in Montana, Oregon, Washington, and Idaho. | 2010 |
Trail Guide: South o' the Border | Information, maps and adventure ideas for locations in Mexico, including several Savage Tales and a mini Plot Point campaign | 2010 |
Trail Guide: Weird White North | Information, maps and adventures detailing the North, including Alaska and British Columbia | 2011 |
Trail Guides: Volume I | An omnibus containing The Great Northwest, South o' the Border and Weird White North | 2012 |
Ghost Towns | Maps and information on seven minor towns around the Weird West, as well as rules and tools for quickly creating new towns on the fly. | 2012 |
Title | Description | Publication Year |
---|---|---|
Beast of Fire | A Dime Novel in which the posse find themselves trapped between the Menominee Indians of Norther Wisconsin and the manitou who preys on them. Contains stats for play the original Deadlands, d20 and Savage Worlds rules. | 2005 |
Deadshot | A Dime Novel featuring the town of Hoba Hills, which is hosting a quickdraw competition in which the posse becomes involved. Only Savage Worlds rules are provided. | 2006 |
Frostbite | A Dime Novel - In a small town on Mount Frostbite, the posse must solve a series of murders which may lead back to an old evil in the town's history. Only Savage Worlds rules are provided. | 2006 |
Deluge: A Novel of the Flood | A novelization of the Deadlands: The Flood plot-point campaign by John Goff | 2008 |
Title | Description | Publication Year |
---|---|---|
Marshal's Screen | A gamemaster's screen with quick reference tables on the back. Comes bundled with the Murder on the Hellstromme Express Savage Tale. | 2009 |
1880 Smith & Robards Catalog | Expanded equipment list and new rules for Mad Science and steam augmentations, as well as backstory on the Smith & Robards corporation | 2011 |
Map Pack 1: Temple of the Sun | A detailed map of an Aztec temple for use in miniature combat | 2012 |
Conversion Guide | Convert between Reloaded and Classic Deadlands | |
Skullchucker Arena Combat Map | A 24 by 30 inch Skullchucker map with a 1″ grid. | |
Blood, Sweat, and Gears: The Chase | Atmospheric original music for Deadlands: Good Intentions. | |
Cackler Graphic Novel | The Cackler is looking for a blood relative that may change the face of Deadlands forever. | |
Art of the Weird West | The amazing art that has shown us this savage world of six-guns, sorcery, monsters, and magic! |
Each publication features several pregenerated character with art, background, and statistics.
Title | Description |
---|---|
Heroes o’ Gloom Archetypes | Six archetypes fit for the City o' Gloom. |
Lone Killers of the Southwest | Five deadly real-life gunmen. |
Stone and a Hard Place: The Tombstone Seven | Seven characters ready to play Stone and a Hard Place |
Also in 2001, a number of Deadlands rulebooks using the GURPS system were released under license by Steve Jackson Games
Title | Description | Publication Year |
---|---|---|
GURPS Deadlands: Weird West | Core rulebook | 2001 |
Dime Novel 1 - Aces and Eights | 2001 | |
Dime Novel 2 - Wanted: Undead or Alive | 2001 | |
Hexes | Expanded rules for magical characters | 2002 |
Varmints | Catalogue of monsters and antagonists | 2003 |
Deadlands: The Great Rail Wars was a skirmish oriented miniatures game produced by Pinnace Entertainment Group for the Deadlands setting. The following are the rulebooks and expansions published for the game.
Title | Description | Publication Year |
---|---|---|
Deadlands: The Great Rail Wars | Boxed set including the core rulebook, miniatures and cards needed to start playing. | 1997 |
Reinforcements | Extra copies of the unit cards in the original boxed set, as well as blank troop cards for creating new units. | 1997 |
Derailed | Adds rules for oversized land, air and sea rigs, as well as trains, including the required troop cards, upgrade cards and counters. | 1998 |
A Fist Full of Ghost Rock | Includes expanded rules for duels, experience and veteran troops, as well as a number of new scenarios. | 1998 |
Dogs o' War | Adds a number of new troops for every faction, as well as a new scenario which follows on from one of those included in A Fist Full of Ghost Rock | 1998 |
Cry Havoc | Adds two new hero classes, as well as new spells, Harrowed powers, gizmos, Edges and Hindrances. Adds new rules for battlefields, duelling and weather effects. | 1998 |
High Noon | 2000 | |
Raid on Roswell | A scenario focussed on mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves. | 2001 |