It seems whenever I answer a VGG QOTD an Etrian Odyssey game has a tendency to pop up. That" s="" because="" etrian="" odyssey="" is="" one="" of="" my="" favourite="" games="" series..="" ever..="" (and="" i'm="" totally="" not="" obsessed="" with="" it="" at="" all="" ).="" iii:="" the="" drowned="" city="" was="" first="" brush="" series="" as="" well="" ever="" rpg="" and="" love="" sight.="" remains="" time="" so="" i="" can="" make="" no="" claim="" to="" this="" review="" being="" unbiased.="" rather="" will="" be="" me="" gushing="" about="" what="">
You have been warned.
Now that everyone has probably stopped reading, time to get into the nitty-gritty! The Etrian Odyssey games are a series of old school first-person dungeon crawlers where mapping, grinding, and death are all part of the routine. EO puts a new spin on the genre by adding colourful anime visuals with some modernised conveniences (option to keep what you’ve mapped after you die. GASP!). EO3 differentiates itself from the previous two games with a drastic change of location to a tropical seaside and all new classes as well as a seafaring exploration mini-game.
At the beginning of the game you will be invited to create a guild which you can name and then fill with characters of your own design. First up I have to say I love the classes. There are a total of 12 (Hoplite, Prince/Princess, Monk, Arbalist, Buccaneer, Gladiator, Zodiac, Farmer, Ninja, Wildling/Beast King plus two super special secret unlockable classes) which may not all be the most balanced (with sub-classing/new classes available later in the game there are some powerful combinations and others-- Farmer-- are made for highly specific roles) and you can end up with a subpar party but I appreciate that they look and feel different. EO1 and EO2 share most of the same classes and EO4 returns to that formula but the classes of EO3 are different and match the more exotic setting. Many serve the same roles you expect from the standard RPG classes but having a choice between a Monk who could also be a devastating bare knuckle boxer or a Prince/Princess who can encourage the whole party and pull off some amazing tricks (or both!) instead of the same old Medic is a nice change of pace even if in the end some of those differences are merely superficial. How those characters develop is completely up to you. You allot every single skill point from beginning to end. This leaves plenty of room for messing up horribly as some skills are better than others or have more powerful synergies but never fear, all points can be reset at the cost of losing 5 levels.
The classes are not a character’s only defining feature, though they are the largest. You craft a character by naming them and choosing one of four unique portraits (two male, two female, different for each class with palette swap options) and allotting skill points. Speaking of portraits, your opinion on the quality of art in EO may vary greatly. Some people detest anything that even vaguely resembles the anime/manga style, if you are such a person you may want to run a mile from Etrian Odyssey characters (that being said, the POV is first person so if you truly hate your characters’ portraits it’s not the end of the world). I personally love the artwork of both the characters and monsters. I think they work together to craft a nice world with evocative portraits that speak of personality where a lot of information may not otherwise be found. Others may think they are sacrilegious to all things old school and dungeon crawl-y. To each their own.
With names, portraits, classed, and skills all set you’ll have a party of five adventurers ready to go. That will leave some interesting classes you aren’t using but EO3 introduces the brilliant ‘combat training’ skill. Make extra characters (up to 30 total) and pop all their beginning skill points into that and they’ll be gaining some EXP when your regular party does and so be ready should you ever wish to experiment with different builds. However before that it’s time to take the five lowly adventures out to perish conquer the Labyrinth.
The world of Etrian Odyssey III is made to be explored. The city of Armoroad is home to a number of characters and locations where you can organise/add to your guild, rest, buy goods, take on quests, or get ready to set sail. It is here that you will discover the myriad of quests available for your party to tackle, from simple item gathering or monster slaying as requested at the bar to official story quests that will advance you towards one of three possible endings. Those items you gather while on a quest or otherwise exploring can be sold at the shop and will also unlock new items/weapons in a form of pseudo-crafting that requires selling specific items. The ever necessary healing and resting is also done in the city (for a price) and is often required as the first stop upon your return from adventuring in the labyrinth. Once you’re ready to set out again there is an alternative to the labyrinth in the form of seafaring exploration. The sailing mini-game is equal parts puzzle, mapping, and boss fighting. You can upgrade your ship to sail farther but there will always be a limit and it can take some puzzling to work out how to get to the distant areas you see where new items or a boss might await. Similar mechanics are employed as your regular exploration in the labyrinth but the emphasis is on manoeuvring over battling/simply surviving. I found the sailing an entertaining diversion after exploring the labyrinth. Armoroad is truly only a series of menus but it feels more alive than that. I enjoyed returning to town not only to explore the seas but also to see what new quests might be available and listen at the bar for tips.
However you will eventually have to leave the comforts of the city and venture out into the labyrinth if you ever hope to beat the game. The big bad world is composed of five (six including postgame) stratums and possibly another city hidden deep in the labyrinth. Each stratum contains five floors of terror leading down to a final boss after you have painstakingly mapped every nook and cranny, levelling up as you go. The menus and 2D scenes of the town are gone, replaced by grid based dungeon crawling. The graphics of the labyrinth are not the best but honestly I don’t mind them and I find some (the fifth stratum especially) quite pretty. However if you don’t like static 2D monster art and repeating labyrinth walls you probably won’t enjoy EO3’s ‘outside world’. More than the graphics though, I think the music is what sells the world. Composed by the brilliant Yuzo Koshiro, Etrian Odyssey III (and the whole series) has a killer soundtrack ranging from atmospheric background music to fast-paced battle songs. It is especially important since while you may always hear it, you might not always be admiring the surroundings as you must also focus on the touch screen which is home to your map.
Mapping is crucial in Etrian Odyssey. If you hate drawing walls and noting down what you see than you may find this extremely tedious. I love it. Exploring the floors is a constant quest and makes you push to find out what’s behind that next corner even when your party is getting weak and you really shouldn’t. It adds tension, as each new floor is completely blank and full of yet to be discovered dangers. To begin with you might only worry about running into a F.O.E (An acronym which makes more sense if you assume it stands for ‘F***ing Overpowered Enemy') you didn’t know was there but before long you’ll be encountering mud patches, water currents, lava tiles and slides, pit holes, and warp gates to be recorded on your trusty map. In the later levels especially, manoeuvring to the stairs at the end of the floor becomes a kind of puzzle as you must figure out how to use and avoid the various obstacles in order to reach your destination. You will need to consult your slowly expanding map to figure out how to conquer the devious labyrinth floors or simply to remember where a F.O.E is so your party isn’t ambushed and annihilated.
F.O.Es are the essentially mini bosses, when first encountered there is really nothing you can do except dodge them unless you have been doing a lot of level grinding. They appear onscreen as giant glowing balls of doom that will follow a set path, at least to begin with. Nasty ones will chase your party which can become a problem as there are still normal battles to worry about. Non-boss/F.O.E battles in Etrian Odyssey are random, one minute you will be trudging along and the next the screen goes dark before revealing dangerous monsters of the labyrinth. However they can be anticipated by the gauge in the corner of the screen which slowly goes from blue to red so you can expect when a battle is soon to occur. This is especially handy as there is nothing like unexpectedly getting caught in a battle while manoeuvring around a F.O.E. You see F.O.Es take a step on the grid when you do. In battles each turn corresponds to a step so if you’re party takes three turns to wipe out some meddling beasts that F.O.E behind you is moving while you’re stuck on the spot. This means you need to plan carefully, as with everything in Etrian Odyssey, or risk getting your party cut to shreds. Remember to pack a warp wire/ariadne thread or you may find yourself stuck in a very awkward situation. But never fear, as your party levels up you will soon be tackling enemies which previous stomped all over your characters. This is done through the standard RPG battle system (select what actions each characters take and then wait) with hardly any moving parts seeing as your characters are nothing but name tags and the monsters are static 2D drawings. That may bother some but, as with the rest of EO3, I enjoy it. It is fun testing out the new attacks you have spent ages investing skill points to unlock and working out strategies and combinations to take down some challenging enemies as you work your way towards the true ending. And with new game+, the end is only the beginning.
Congratulations if you actually read the whole of my ramblings! If not the basic sum up..
What's to love? EVERYTHING!
-Exploring
-Mapping
-F.O.Es and the battle system
-The challenge (this is a double-edged sword depending on your preferred difficulty)
-Customisable character creation
-Music
-Art
What's not to love? NOTHING!
-Lacking in the story department
-Repetitive/grindful gameplay
-Labyrinth graphics
I have not touched on everything EO3 offers (or doesn't) but those are the main elements that make it one of my favourite games of all time. I understand it's not a game everyone will enjoy. Mapping is required, planning is required, grinding is required, and if you do it wrong death is waiting in the wings (I don't think the series is quite that hard/unforgiving but there is more of a challenge than average). The story also isn't quite as nonexistent as sometimes claimed but with how long it can take to progress between stratums, which are usually tied to plot events, it might feel that way and the plot is rather bare bones even without that. Those may be some serious flaws depending on what you expect from a game. However if you are like me the good will far outweigh the bad. If you truly enjoy the mapping, planning, grinding, exploring and filling in the story of your party as you go then you might just come to obsess over love Etrian Odyssey too.
God bless,
Kezle
Written for VGG Valentines Weekend