May 20, 2018 Cxbx-Reloaded game-compatibility project. This project is intended to gather all compatibility reports for Cxbx-Reloaded. (Cxbx-Reloaded is an original Xbox emulator, see the Cxbx-Reloaded project on GitHub.). This project is NOT intended for issues that are emulation-related.
Xbox is the first gaming console developed by Microsoft. It appeared on the market in November of 2001 in order to compete with already settled giants such as PlayStation 2, Dreamcast by Sega and GameCube by Nintendo. Xbox was the first independent project of Microsoft's on the gaming consoles market after a joint project with SEGA Company to develop a version of the Windows CE operating system for the Dreamcast console. Anyhow, Microsoft have finished second in number of units sold leaving Sega and Nintendo behind, but still lost the first place to the PlayStation 2 by a large margin. The Microsoft was a huge Company by that time and it was dominating various IT sectors. It helped the Company to enter the gaming consoles market easily and even push the existing players to the side. Later the battle on the game consoles market continued with next generation of Xbox, Xbox 360 and Xbox One.
Initially, Xbox was named DirectXbox in order to emphasize the use of DirectX API in the console. When it was first announced, the Company which purchased the rights to sell the console didn’t like the name. With Internet-based survey, which included 20 names variations the “Xbox” name was voted the most and it became the new name of the Microsoft Console. By the time it was released it had the first in gaming consoles built-in hard disk drive used to store games, saves files and other necessary content. So, there was no need to purchase additional external storage devices like on Amiga CD32, Sega CD and Saturn and other. Although it was possible to copy game progress to other Xbox devices with the help of removable 8Mb SSD cards.
On November 15 of 2002 Microsoft launched its first online gaming subscription service called Xbox Live. By purchasing the subscription plan users could download games directly to the internal hard drive. At first users were unfamiliar with such a service and after the launch only 250 thousand subscribers have signed up, however, after a while the number of subscribers have grown to 1 million in 2004 and reached milestone of 20 million by May 2009.
Unfortunately, you won’t able to purchase the new Xbox Original at the moment. You can only look up for some used consoles, however keep in mind that it was discontinued in March 2009. But there is good news for Xbox lovers. Currently you can play your favourite Xbox roms games such as 007 - Agent Under Fire, 187 Ride Or Die and other with Xbox emulator. Simply download the Xbox emulator from our website and play Xbox roms on your home computer or any other smart device. Xbox ISOS of the most popular games are available on our website.
The recommended method is to insert your game disk into a modded Xbox and directly transfer the files off the disc via FTP (usually in the /D/ directory) using a program such as FileZilla or WinSCP. Ensure the disc is clean and your Xbox's DVD drive is in working order.
That is the most straightforward method, though there are methods that make more complete dumps, such as using a special drive flashed with 'Kreon' firmware.
Once completed you can extract the .iso using a tool such as XDVDmulleter or exiso.
These are not standard .iso files and cannot be extracted by WinRAR or 7-Zip.
DVD2Xbox and other similar tools are not recommended due to their tendency to make modifications to the Xbe file like region check or anti-piracy bypasses.
These are unneeded for Cxbx-Reloaded and may cause issues.
Downloading copies of games including ones that you own a disc of is illegal.
The Cxbx-Reloaded developers and contributors will not provide support for these pirated copies.
Please do not submit bug reports of them.
To install a dashboard, first, make sure to check the compatibility page. Once you've dumped it:
%AppData%Cxbx-ReloadedEmuDiskPartition2
File -> Open Dashboard
or press F7 to launch the dashboard.Save files are stored inside Partition1 of Cxbx-Reloaded's EmuDisk:
%AppData%Cxbx-ReloadedEmuDiskPartition1
Xbox saves are encrypted and require a key from the actual console to use.
There is currently no easy way to get this key from your Xbox.
Cxbx-Reloaded's AppData and/or settings may have been corrupted by an older version, and need to be reset:
Settings -> Reset to Defaults
.%AppData%
.If that doesn't help, please report the issue to the appropriate tracker:
Due to the variance in work and hacking knowledge required for each game, there isn't one tutorial we can provide that would apply to every game. However, this should work for most games:
Settings > Config Eeprom.
and check NTSC 480p
.Video Settings
to Normal
or Widescreen
depending on if you want 4:3 or 16:9.Settings > Config Video.
and set Display Resolution
to the desired resolution.Force VSync
.Render Resolution
must be set above 1x (Native)
to work. For example:1920x1080
, the Render Resolution should be set to 3x (1920x1440)
.Games that don't natively support widescreen require widescreen hacks. There are many ways of doing this:
LLE stands for Low Level Emulation.
As of 582b39e only LLE GPU (using XQEMU code) is implemented.
This option will emulate the Xbox's NV2A GPU hardware using OpenGL instead of passing Xbox DirectX calls to DirectX.
While it may provide more accurate results, it is currently much slower than the default HLE approach, and for this reason the corresponding option in the GUI has been disabled in PR #1761 (although it may still be enabled by writing 0x2 in the Cxbx-Reloaded setting file).Its slowness is not inherent to LLE, but the way it is currently integrated in Cxbx-Reloaded.
As of PRs #1365 and #1532, LLE USB (using XQEMU code) is completely implemented but cannot be enabled, due to timing issues when connecting more than one controller to the virtual Xbox. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls.
As of PRs #1572 and #1561, LLE networking (using XQEMU code) is completely implemented. This adds support for system-link play. This feature is enabled by default, but must be configured.
There are other Xbox emulation projects that are focused entirely on the LLE approach, like XQEMU and MAME.Due to a lack of kernel emulation in those projects, you will need ROM files from a physical Xbox. Cxbx-Reloaded is easier to use, because it has kernel emulation and does not require these files.
LTCG is an optimization technique that may be applied to games, especially later in the Xbox's lifespan.
When using LTCG, code is generated at link-time instead of compile-time: It's good for developers of games/software because it allows inlining of functions and optimization across boundaries that standard compilation cannot detect, leading to faster code.
It's awful for HLE emulation because it mangles the functions, so they are harder (sometimes impossible) to detect and hook.
What complicates things further is LTCG is free to do all kinds of crazy things in the pursuit for speed: As well as in-lining functions, it can also use non-standard calling conversions, change the order of parameters, or discard them entirely, meaning that even if we could easily find and intercept these LTCG functions, the existing implementations we have wouldn't work.
Supporting LTCG isn't impossible for HLE, just incredibly awkward/difficult. Some LTCG games already boot and/or reach in-game, but nobody likes to work on them because of their complexity; We'd much rather fix the core emulator and move towards LLE of hardware components; LTCG is only a problem for HLE.
For more terminology and definitions, see the Overview of the project & Glossary of terms page.
This is the light that would normally be on the front of the Xbox.
Some dashboards may change it, or it may flash different colors to show error codes.
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